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Gamification of Learning and Instruction
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Karl M. Kapp
Gamification of Learning and Instruction by Karl M. Kapp at Abbey's Bookshop,

Gamification of Learning and Instruction

Karl M. Kapp


9781118096345

John Wiley & Sons Inc


Educational equipment & technology, computer-aided learning (CAL);
Personnel & human resources management


Hardback

336 pages

$192.00
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Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face.

By:   Karl M. Kapp
Imprint:   John Wiley & Sons Inc
Country of Publication:   United States
Dimensions:   Height: 241mm,  Width: 181mm,  Spine: 23mm
Weight:   694g
ISBN:   9781118096345
ISBN 10:   1118096347
Pages:   336
Publication Date:   April 2012
Audience:   Professional and scholarly ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active

Karl M. Kapp is a professor of Instructional Technology in Bloomsburg University's Department of Instructional Technology in Bloomsburg, Pennsylvania and the assistant director of Bloomsburg University's acclaimed Institute for Interactive Technologies. He has authored or co-authored four books on the convergence of learning and technology, Integrated Learning for ERP Success, Winning e-Learning Proposals, Gadgets, Games and Gizmos for Learning and Learning in 3D.

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