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Game Development Using Python

James R. Parker

$99.99

Paperback

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English
Mercury Learning & Information
08 February 2021
This book will guide you through the basic game development process using Python,covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resourcesare available for use as a textbook.

FEATURES:

Teaches basic game development concepts using Python including graphics, sound,artificial intelligence, animation, game engines, collision detection, Web-basedgames, and more Includes code samples using Pygame Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12) Includes a companion disc with example code, games assets, and color figures

By:  
Imprint:   Mercury Learning & Information
Country of Publication:   United States
Edition:   2nd Revised edition
Dimensions:   Height: 229mm,  Width: 178mm, 
Weight:   771g
ISBN:   9781683926276
ISBN 10:   1683926277
Pages:   338
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
1: Introduction to How Games Work 2: Graphics and Images 3: The Game Loop 4: Game AI: Collisions 5: Navigation and Control 6: Sound 7: C2H6O Jet Boat Race 8: Animation 9: C2H6O – Final Steps 10: Networking 11: Cards 12: Platformers: Methods for Building a Side-Scrolling Game Appendices: A: A* in Python B: C2H6O Jet Boat Race Game Design Document C: The NPC (Boat) Class for the Example Game Index

Parker James R. : James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).

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