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An Introduction to HTML5 Game Development with Phaser.js

Travis Faas

$94.99

Paperback

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English
CRC Press
12 August 2016
"Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

Key Features

Chapter objectives and examples with sample code make concepts easy to grasp

Master questions and chapter summaries further help to solidify these concepts

Feature boxes that contain important hints and things to note help keep readers on the right path

This book uses a ""building blocks"" approach to game development and starts with the technology required to get things running

Each chapter will be a small sample game that demonstrates one piece of Phaser.js, giving the reader time to grasp and understand the core concepts

Subsequent chapters will demonstrate new features, building upon the knowledge of previous examples"

By:  
Imprint:   CRC Press
Country of Publication:   United Kingdom
Dimensions:   Height: 254mm,  Width: 178mm,  Spine: 15mm
Weight:   810g
ISBN:   9781138921849
ISBN 10:   113892184X
Pages:   284
Publication Date:  
Audience:   Professional and scholarly ,  College/higher education ,  Undergraduate ,  Primary
Format:   Paperback
Publisher's Status:   Active
Chapter 1: Introduction Chapter 2: About HTML5 Games Chapter 3: Workspace Setup Chapter 4: Phaser – Basic Setup Chapter 5: Phaser Basics Chapter 6: Game Examples Chapter 7: Deployment Chapter 8: Conclusion Appendices

Travis Faas is a lecturer at IUPUI (Indiana University-Purdue University Indianapolis) where he teaches game and web development. Before that he worked for a digital marketing agency, producing interactive websites for clients small to large. He strives to bring his work knowledge into the classroom, teaching students the most up-to-date software to enable them to turn their creative passion into engaging interactive experiences.

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