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English
Massachusetts Inst of Tec
30 November 2007
An exploration of games as systems in which young people participate as gamers, producers, and learners.

In the many studies of games and young people's use of them, little has been written about an overall ""ecology"" of gaming, game design and play-mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games-which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization.

Contributors Ian Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins
Contributions by:   , , , ,
Edited by:  
Imprint:   Massachusetts Inst of Tec
Country of Publication:   United States
Dimensions:   Height: 254mm,  Width: 178mm,  Spine: 13mm
Weight:   590g
ISBN:   9780262693646
ISBN 10:   026269364X
Series:   The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
Pages:   288
Publication Date:  
Recommended Age:   From 18
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
CONTENTS: Part I. Learning Ecologies / Part II. Hidden Agendas / Part III. Gaming L1teracies / Glossary / Games Index

Katie Salen is Professor of Design and Technology at Parsons the New School for Design. She is the coauthor of Rules of Play: Game Design Fundamentals and coeditor of The Game Design Reader: A Rules of Play Anthology and The Ecology of Games: Connecting Youth, Media and Learning, all published by the MIT Press. She is also Executive Director of Institute of Play, a design-led games and learning nonprofit.

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