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Unity Game Audio Implementation

A Practical Guide for Beginners

Andrew Coggan

$284

Hardback

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English
CRC Press
31 December 2021
Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don’t want to learn computer programming right now.

The book offers insight into the skills needed to design game-ready sounds in current Digital Audio Workstation (DAW) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game, with the option of adding in their own story and dialogue.

All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps for how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multilevel playable game featuring all their own audio, they will also receive tips on how to use their finished project in support of an application for Video Game Sound Designer jobs.

By:  
Imprint:   CRC Press
Country of Publication:   United Kingdom
Dimensions:   Height: 229mm,  Width: 152mm, 
Weight:   960g
ISBN:   9780367517748
ISBN 10:   0367517744
Pages:   434
Publication Date:  
Audience:   College/higher education ,  Further / Higher Education ,  Further / Higher Education
Format:   Hardback
Publisher's Status:   Active

Andrew Coggan is a Game Audio Sound Designer with a portfolio of work that includes projects at a number of notable companies such as Travellers’ Tales Fusion on LEGO STAR WARS™: The Force Awakens, LEGO MARVEL’s Avengers, various Virtual Reality (VR)/Augmented Reality (AR) experiences and applications, and several independent games spanning a number of different genres. He was also Audio Lead for Cosmonaut Studios on the game Eternal Threads and for Skyhook Games on Lawn Mowing Simulator. In addition to this, an unreleased project called The Seer was featured by Unity at the 2016 international Game Developers Conference (GDC) in San Francisco, California, USA.

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