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The Ludotronics Game Design Methodology

From First Ideas to Spectacular Pitches and Proposals

J. Martin (Mediadesign University of Applied Sciences, Duesseldorf, Germany)

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English
CRC Press
24 August 2023
• Is a conceptually complete paradigm and a comprehensive design methodology for intermediate and advanced game designers.

• Covers concept development, from coming up with a raw idea for a game to greenlighting a refined version of that idea for pre-production and later development.

• Ludotronics is a methodology that will help you whip ideas into shape until they are strong and sturdy enough to qualify for a killer proposal and become the beating heart of your game design document.

By:  
Imprint:   CRC Press
Country of Publication:   United Kingdom
Dimensions:   Height: 254mm,  Width: 178mm, 
Weight:   540g
ISBN:   9781032368702
ISBN 10:   1032368705
Pages:   264
Publication Date:  
Audience:   College/higher education ,  Primary
Format:   Paperback
Publisher's Status:   Active
Phase 01: Preliminaries. 1. Level One: The Thing. 2. Level Two: The Map. 3. Level Three: The Stage. Phase 02: Preparations. 1. Level One: Spawning Ideas. 2. Level Two: Panning for the Core. 3. Level Three: Tough Investigations. 4. Level Four: An Army of Avatars. 5. Level Five: Enter the Value Matrix. 6. Level Six: Serve with Distinction. Phase 03: Procedures. 1. Level One: The Enchanted Theme. 2. Level Two: The Design-Driven Goal. 3. Level Three: The Desire-Driven Goal. Phase 04: Processes. 1. Level One: Integral Perspectives I. 2. Level Two: Interactivity. 3. Level Three: Plurimediality. 4. Level Four: Narrativity. 5. Level Five: Architectonics. 6. Level Six: Integral Perspectives II. Phase 05: Propositions. 1. Level One: Prototyping. 2. Level Two: Polishing. 3. Level Three: Presenting. Phase 06: Postmortems. 1. Level One: References. 2. Level Two: Rightsholders. 3. Level Three: Responses.

J. Martin is Professor of Game Design at the Mediadesign University for Applied Sciences, Düsseldorf, Germany.

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