ONLY $9.90 DELIVERY INFO

Close Notification

Your cart does not contain any items

The Complete Guide to DAZ Studio 4

Paolo Ciccone

$106.95   $85.26

Undefined

Not in-store but you can order this
How long will it take?

QTY:

English
Packt Publishing Limited
02 April 2023
The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch.

This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art.
By:  
Imprint:   Packt Publishing Limited
Country of Publication:   United Kingdom
Dimensions:   Height: 235mm,  Width: 191mm,  Spine: 18mm
Weight:   600g
ISBN:   9781849694087
ISBN 10:   1849694087
Pages:   348
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Undefined
Publisher's Status:   Active

Paolo Ciccone is a software engineer and photographer who lives in Santa Cruz, California. He has been developing software for more than 20 years in a large series of disciplines, including IDEs (JBuilder) and 3D modeling and rendering. His fi eld of expertise is developing multiplatform applications (Mac OS and Windows) that help computer graphics artists achieve photorealistic results. In 2010, he founded Pret-a-3D (www.preta3d.com), a company dedicated to bringing high-end computer graphics tools to the masses. His Reality software for Poser and DAZ Studio has been used for video game illustration and for the preproduction of Hollywood large budget movies such as Jurassic Park IV and Hunger Games: Catching Fire. For more than two decades, Paolo has taught all kinds of classes, from training for large corporations to live workshops about 3D graphics. Paolo's experience with 3D software started in 1999, with the fi rst public version of Blender, and then evolved to include other programs, including DAZ Studio, which he has used since version 1.0. Paolo is very active in the online community and he publishes a weekly blog covering topics about 3D graphics.

See Also