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Simulations and Gaming across Disciplines and Cultures

ISAGA at a Watershed

David Crookall Kiyoshi Arai

$270.95   $216.83

Paperback

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English
SAGE Publications Inc
03 August 1995
The most up-to-date coverage of simulation and gaming as a professional endeavour rather than as a set of subject-relevant techniques is provided in this volume.

The book covers: the application of a simulation or game for a specific purpose, for example international conflict; business performance and discourse analysis research; debriefing; ethics; the state of simulation/gaming in different countries; ready-to-use games in biology; employer-employee expectations and statistics; and a complete abstract of all the papers presented at the 25th ISAGA Conference.
Edited by:   ,
Imprint:   SAGE Publications Inc
Country of Publication:   United States
Edition:   1
Dimensions:   Height: 229mm,  Width: 152mm,  Spine: 18mm
Weight:   540g
ISBN:   9780803971035
ISBN 10:   0803971036
Pages:   292
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Preface - David Crookall and Kiyoshi Arai Interdisciplinarity and Interculturality Opening Speech - Richard D Duke Welcome and Challenge PART ONE: APPLICATIONS Executive Decision - Hamilton Beazley and John Lobuts Jr Exploring the Psychological Contract: An Exercise Simulated US Decision Making in Arab-Israeli Crises - William C Bradford An Extended Simulation/Game for ESL Composition - Douglas W Coleman Evolution of a Bushfire Simulation/Game - Chris J Cunningham Modeling Equipment Breakdown in the Electrical Supply Industry - Jim Freeman Academic Inegrity - Gene B Halleck Description of a Simulation/Game Gaming Sustainability - Drew Mackie Computer-Mediated Simulation/Gaming in Estonian High Schools - Ivar Männamaa and Terje Tuisk Statistics Games for Large Classes - Mieko Nakamura The Psychologist and Games in the Intensive Foreign Language Course Game-Based Course - Nina N Nemitcheva A Large-Scale Simulation for Teaching Business Srategy - Diane H Parente A Pan-American Network Simulation/Game - Leopoldo Schapira Cross-Cultural Communication, the Internet, and Simulation/Gaming - Janet Sutherland et al Reports from the Field PART TWO: POLICY EXERCISES Policy Simulation and Crisis Management - Daniel G Andriessen The Harsh Winter Scenario A Policy Exercise for the Dutch Health Care System for the Elderly - Cisca Joldersma et al Climate Policy - Jan H G Klabbers et al Management of Organized Complexity through Gaming Simulation/Gaming for Long-Term Policy Problems - Ferenc L Toth A Policy Exercise for the Dutch Power Industry - Ivo Wenzler, Rob Willems, and A M van ′t Noordende PART THREE: RESEARCH A Guide to the Literature on Simulation/Gaming - David Crookall The Educational Effectiveness of Interactive Games - Daniel Druckman Jog Your Right Brain (JOG) - Peter A Raynolds An Organizational Research Tool Discourse Analysis of Foreign Language Learners in Computerized Simulation - Beverly Rising and Walter Cedar The Effect of Time Pressure, Team Formation, and Planning on Simulation/Game Performance - William J Wellington and A J Faria PART FOUR: PROFESSIONAL MATTERS Gaming-Simulation in Perspective - Robert H R Armstrong The Future of Simulation/Gaming in Britain - Henry I Ellington Opportunities and Challenges for Gaming/Simulation - Jac L Geurts A Dutch Perspective Debriefing the Debriefing Process - Linda C Lederman and Fumitoshi Kato A New Look Elbow′s Methodological Belief - Richard B Powers Some Uses and a Caution History Lessons and Prospects of Gaming/Simulation in the CIS - Victor I Rybalskiy Policy Exercises - Ferenc L Toth The First 10 Years The Use of Simulations/Games to Fill Russia′s Managerial Needs - Joseph Wolfe

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