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Online Games, Social Narratives

Esther MacCallum-Stewart

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Paperback

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English
Routledge
05 February 2018
"The study of online gaming is changing. It is no longer enough to analyse one type of online community in order to understand the plethora of players who take part in online worlds and the behaviours they exhibit. MacCallum-Stewart studies the different ways in which online games create social environments and how players choose to interpret these. These games vary from the immensely popular social networking games on Facebook such as Farmville to Massively Multiplayer Online Roleplaying Games to ""Free to Play"" online gaming and console communities such as players of Xbox Live and PS3 games. Each chapter deals with a different aspect of social gaming online, breaking down when games are social and what narrative devices make them so. This cross-disciplinary study will appeal to those interested in cyberculture, the evolution of gaming technology, and sociologies of media."

By:  
Imprint:   Routledge
Country of Publication:   United Kingdom
Dimensions:   Height: 229mm,  Width: 152mm, 
Weight:   453g
ISBN:   9781138548480
ISBN 10:   1138548480
Series:   Routledge Studies in New Media and Cyberculture
Pages:   208
Publication Date:  
Audience:   College/higher education ,  Primary ,  A / AS level
Format:   Paperback
Publisher's Status:   Active
Introduction: ‘Give Honeydew 46 /1’ 1. A Brief History of Online Gaming – Or Not 2. ‘Did He Just Run in There?’: Defining Gaming Communities and Players 3. ‘Digging a Hole’: Reframing Game Narratives through Webcasting 4. ‘Someone a Fan Made’: Gaming Fan Communities and Creative Practice 5. One More Block: The Essentials of Indie Gaming 6. Indie Grows Up: A Man Called Steve 7. Always in Beta: Strategising Gaming Communities Coda: Final Thoughts

Esther MacCallum-Stewart is a Research Fellow at the Digital Cultures Research Centre, UWE, and a Senior Lecturer at the University of Surrey in Digital Media Arts. Her work examines player communities and the ways in which they understand and interpret the game narratives around them, and sexuality, love and gender in games. She has written widely on deviant play, roleplaying, responses to gender in games, player communities and aspects of love and sexuality in games.

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