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Meaningful Game Design

The Methodology and Psychology of Tabletop Games

Devon Allcoat Chris Evans

$252

Hardback

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English
CRC Press
24 November 2023
• Provides a holistic approach to analog game design.

• Includes unique chapters on accessibility, taking a game to market, and writing about serious games.

• Each chapter includes chapter-end tasks for readers to complete.

By:   ,
Imprint:   CRC Press
Country of Publication:   United Kingdom
Dimensions:   Height: 234mm,  Width: 156mm, 
Weight:   539g
ISBN:   9781032334035
ISBN 10:   1032334037
Pages:   192
Publication Date:  
Audience:   College/higher education ,  Primary
Format:   Hardback
Publisher's Status:   Active
Acknowledgements. About the Authors. Chapter 1 Introduction. Chapter 2 Serious Games. Chapter 3 Psychology and Pedagogy. Chapter 4 Design Methodology. Chapter 5 Accessibility. Chapter 6 Game Categories and Mechanics. Chapter 7 Narrative. Chapter 8 Deconstructing a Game. Chapter 9 Technology. Chapter 10 Visual Design. Chapter 11 Prototyping and Playtesting. Chapter 12 Taking Your Game to Market. Chapter 13 Evaluating and Writing about Your Serious Game. Chapter 14 Conclusion. References. Index.

Dr Devon Allcoat completed her PhD in Psychology at the University of Warwick, in the United Kingdom. Her doctoral research explored the effects and applications of video games and virtual environments, particularly their cognitive effects and how they can be applied to education. In her current role at the University of Warwick she develops and teaches courses and modules in game design and development, whilst continuing with research projects on technology. She is an expert in game design, pedagogy, human-technology interaction, virtual reality, and mixed reality. Chris Evans is the Head of Technology Enhanced Learning at Warwick Manufacturing Group at the University of Warwick. In this role he is responsible for the strategic development, coordination and implementation of technology enhanced learning policies and initiatives. With over 20 years’ experience within lecturing, teacher training, and technology enhanced learning, Chris has designed, implemented, and overseen numerous pedagogically driven game-based simulations within the tertiary learning sector. Chris also teaches game design at the University of Warwick and adopts a student centric, interactive, and highly innovative approach to teaching and learning.

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