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Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding

Amy M. Green (University of Nevada, USA)

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Paperback

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English
Routledge
29 January 2024
This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language.

Offering the first close examination of Death Stranding’s narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation—on a community level, national level, or even global level—might be possible.

This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture.

By:  
Imprint:   Routledge
Country of Publication:   United Kingdom
Dimensions:   Height: 216mm,  Width: 138mm, 
Weight:   453g
ISBN:   9781032226712
ISBN 10:   1032226714
Series:   Routledge Advances in Game Studies
Pages:   90
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Paperback
Publisher's Status:   Active
Introduction: A World of Sundered Connections, Longing, and Ruin; 1. Package Delivery in the Aftermath of Apocalypse: Land as Memorial, Land as Death; 2. Relics, Artifacts, and Songs as Points of Connection; 3. Beaches as Waypoints, Dead Whales as Warnings of Dissolution; 4. Bridge Babies, the Womb, and the Connections between the Living World and the Afterlife; 5. Fragile, Clifford, and Mama: Trauma, Bodies, and Landscape; 6. Death Stranding’s Resolution: Sam, Lou, and a Final Connection; Conclusion

Amy M. Green is Associate Professor of English at the University of Nevada, Las Vegas, USA. Her research focus is on game studies, specifically the intersection of narrative and video games. She approaches video games as important cultural artifacts reflecting stories that are both universal and indicative of the historical context out of which they emerge. She is the author of four books related to game studies, Storytelling in Video Games: The Art of the Digital Narrative; Posttraumatic Stress Disorder, Trauma, and History in Metal Gear Solid V; A Cure for Toxic Masculinity: Male Bonding and Friendship in Final Fantasy XV; and Kingsglaive’s Exploration of World War II, Cultural Trauma, and the Plight of Refugees: An Animated Film as Complex Narrative, as well as numerous articles.

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