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Learning C# by Developing Games with Unity 6

Get to grips with coding in C# and build simple 3D games in Unity from the ground up

Harrison Ferrone Justin Horner

$101.95   $81.33

Paperback

Forthcoming
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English
Packt Publishing Limited
20 October 2025
Learn C# programming from scratch using the all-new Unity 6 as a fun and accessible entry point with this updated edition of the bestselling series

Key Features

Build a strong foundation in programming concepts and the C# language Become confident in the fundamentals and features of Unity in line with Unity 6 Create a playable game prototype in Unity―a working first-person shooter game prototype Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free

Book DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer! Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6. You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, request live data from the web, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more, with every passing chapter. Note: The screenshots in the book display the Unity Editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.

What you will learn

Master programming fundamentals by breaking them into simple, digestible parts Understand OOP concepts through clear explanations of C# code samples Follow simple steps and examples to create and implement C# scripts in Unity 6 Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Grasp game design document basics and then move on to blocking out your level geometry, adding lighting, and a simple object animation Create basic game mechanics, such as player controllers and shooting projectiles, using C#

Who this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging way, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.
By:  
Foreword by:  
Imprint:   Packt Publishing Limited
Country of Publication:   United Kingdom
Edition:   8th Revised edition
Dimensions:   Height: 235mm,  Width: 191mm, 
ISBN:   9781805808718
ISBN 10:   1805808710
Pages:   504
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Paperback
Publisher's Status:   Forthcoming

Harrison Ferrone was born in Chicago, IL. Most days, you can find him creating instructional content for LinkedIn Learning or trying to learn something new. He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College Chicago, and despite being a proud alumnus, most of these are stored in a basement somewhere. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back. Throughout all this, he's bought many books, acquired a few cats, worked abroad, and continually wondered why Neuromancer isn't on more course syllabi.

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