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iOS Game Programming with Xcode and Cocos2d

Justin Dike

$112

Paperback

Not in-store but you can order this
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English
Routledge
20 November 2013
This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven’t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples.

Features:

Code

Video examples

5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book

By:  
Imprint:   Routledge
Country of Publication:   United Kingdom
Dimensions:   Height: 235mm,  Width: 184mm,  Spine: 30mm
Weight:   2.600kg
ISBN:   9780415712699
ISBN 10:   0415712696
Pages:   512
Publication Date:  
Audience:   General/trade ,  College/higher education ,  ELT Advanced ,  Primary
Format:   Paperback
Publisher's Status:   Active
Chapter 1: The Hardest Part: Starting Chapter 2: Objective-C Basics Chapter 3: Cocos2d Basics Chapter 4: Create Your Own Class Chapter 5: Collisions, Touches & Gestures Chapter 6: Accelerometer and Actions Chapter 7: Animation & Particle FX Chapter 8: Menus, Sounds, Scenes & Text Chapter 9: Game Structure Chapter 10: Extending Cocos2d Chapter 11: The Back

Justin Dike is the creator and lead developer at CartoonSmart.com, an education website & video production company specializing in high definition tutorials for Xcode, Cocos2d, HTML5, Adobe Flash, Adobe Illustrator, Toon Boom Animate, SketchBook Pro, and other software / frameworks. He received his BFA in Computer Art from the School of Visual Arts, with a focus on 2D & 3D animation. Justin’s main focus is currently on application development and instruction for iOS and Cocos2d.

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