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Interactive Stories and Video Game Art

A Storytelling Framework for Game Design

Chris Solarski

$98.99

Paperback

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English
Productivity Press
17 January 2017
The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Key Features:

The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games

Accessible to industry professionals as well as non-developers

Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art

The definitive framework for designing interactive stories

By:  
Imprint:   Productivity Press
Country of Publication:   United States
Dimensions:   Height: 234mm,  Width: 156mm,  Spine: 13mm
Weight:   380g
ISBN:   9781498781503
ISBN 10:   1498781500
Pages:   192
Publication Date:  
Audience:   College/higher education ,  Further / Higher Education
Format:   Paperback
Publisher's Status:   Active
Chapter 1 Character Shapes and Poses Chapter 2 Character Animations Chapter 3 Environment Shapes Chapter 4 Pathways Chapter 5 Framing Chapter 6 Player Gestures Chapter 7 Transitions in Games Chapter 8 Transitions With Cutscenes Chapter 9 Reiteration of Context Chapter 10 Transition Hazards Chapter 11 Transitions Without Cutscenes Chapter 12 Transitions in Open World Games.

CHRIS SOLARSKI is an artist-game designer and author of the seminal book, Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Game Design (Watson-Guptill 2012), which has been translated into Japanese and Korean. Chris’ professional background—which mixes game art development at Sony Computer Entertainment and fine art figurative painting—has led him to lecture on emotions and storytelling in video games at international events including the Smithsonian Museum's landmark The Art of Video Games exhibition, SXSW, Game Developers Conference, and FMX. Chris’ personal projects at Solarski Studio continue to explore the intersections between video games, classical art and film to develop new forms of player interaction and emotionally-rich experiences in games.

Reviews for Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

The convergence of narrative in film, video games, and virtual reality will fundamentally change the entertainment industry in coming years. Chris Solarski's book gives content creators crucial insights into interactive story composition and how to adapt these concepts for transmedia storytelling. -Marc Forster, Film Director and Producer The clever thing about this book is that it bridges the worlds of game design and storytelling. I would recommend this to anyone who wants to get into game design and understand what's going on beneath the surface. It reminds me of Robert McKee's Story, the classic book on screenwriting. You read it and you think: Aha, this is how storytelling works in film, it really can be explained! And you can see this book as a companion volume that is essentially doing the same thing for games. -Tom Standage, Deputy Editor and Digital Strategist of The Economist and a New York Times Bestselling Author As a gamification designer you look for inspiration from multiple sources to create behavior-change and evoke emotions that help your audience make decisions. Chris Solarski captures brilliantly how dynamic composition techniques for transmedia storytelling can assist in reaching your audience through shapes, flow, positioning and much more. -An Coppens, Chief Game Changer at Gamification Nation Ltd.


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