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Immersive Technology Meets Cultural Heritage

New Perspectives in Game Design, Education and Academia

Philipp Bojahr Katharina Tillmanns

$90.95

Paperback

Forthcoming
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English
Transcript Verlag
15 July 2025
From museums to memorials, all cultural heritage institutions are constantly driving the digital transformation of their educational outreach. In the process, digital interactive activities such as games have established themselves as successful formats; and immersive technologies such as VR goggles and also AR-ready smartphones are increasingly gaining popularity to engage visitors on a new level. Looking at the specific context of cultural institutions, and with the aim of further exploiting the possibilities of XR media, the contributors to this volume present a series of best-case projects and theoretical approaches to discuss opportunities and challenges for institutions, audiences and game developers.
Edited by:   ,
Imprint:   Transcript Verlag
Country of Publication:   Germany
Dimensions:   Height: 23mm,  Width: 15mm, 
Weight:   438g
ISBN:   9783837664836
ISBN 10:   383766483X
Series:   Studies of Digital Media Culture
Pages:   280
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Forthcoming

Philipp Bojahr forscht und lehrt als Postdoc am Cologne Game Lab (CGL) der TH Köln im Bereich Game Studies und Game Design mit einem Fokus auf neuen Medienanwendungen in Museen und anderen kulturellen Kontexten. Im Rahmen einer Tandembeschäftigung ist er auf diesem Feld auch im Siegerlandmuseum in Siegen als Kurator mit dem Schwerpunkt Multimedia und multimodale Präsentation tätig.

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