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How to Cheat in Maya 2012: Tools and Techniques for Character Animation
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Eric Luhta Kenny Roy
How to Cheat in Maya 2012: Tools and Techniques for Character Animation by Eric Luhta at Abbey's Bookshop,

How to Cheat in Maya 2012: Tools and Techniques for Character Animation

Eric Luhta Kenny Roy


9780240816982

Focal Press


Digital animation


Paperback

320 pages

$60.00
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The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in.

In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven How to Cheat series gets you up to speed quickly, and in a way that's fun.

By:   Eric Luhta, Kenny Roy
Imprint:   Focal Press
Country of Publication:   United Kingdom
Dimensions:   Height: 248mm,  Width: 191mm,  Spine: 20mm
Weight:   794g
ISBN:   9780240816982
ISBN 10:   0240816986
Pages:   320
Publication Date:   July 2011
Audience:   College/higher education ,  College/higher education ,  Primary ,  Primary
Format:   Paperback
Publisher's Status:   Active

How to Cheat in Maya 2012 - Chapter 1 - Animation Principles in Maya Anticipation Overlap and Follow Through Squash and Stretch Staging (Cameras) Arcs Timing Ease In/Ease OutChapter 2 - SplinesAll cheats revised for new interface Chapter 3 - Graph Editor All cheats revised for new interface Chapter 4 - Techniques smear frames bendy arms Possible material for tools added in Maya 20XX Chapter 5 - Constraints All cheats revised for new interface Chapter 6 - Gimbal Lock All cheats revised for new interface Chapter 7 - Cameras and Layout In-depth cheats on cameras and staging, applicable to multi-shot dialog tests and short films cheats for new Camera Sequence tool Chapter 8 - Blocking New project for the chapter, so all cheats will be revised Chapter 9 - Cycles Shorter examples of walk and run cycles with new character Older walk cycle material will be put on the website Tips for personality walks Chapter 10 - Polishing New chapter project, all cheats revised Chapter 11 - Facial Animation New chapter project, all cheats revised Mouth shapes Eye shapes Chapter 12 - Animation Layers New chapter project, all cheats revisedChapter 12 from the first book is retired to the website

Eric Luhta is a professional animator whose recent credits include Bioshock 2 , Cloudy With A Chance of Meatballs , Horton Hears A Who! , and numerous television commercials. Eric has extensive experience with Autodesk's Maya, including teaching it, as an instructor for the Maya Training Program at AnimationMentor.com. He currently lives in Los Angeles, CA with his wife and 3 computers. Kenny Roy started his career in 1998 and has gone on to animate for TV shows, pilots, commercials, games, web, ride films and feature films, with his most notable credits being Scooby Doo 2, Garfield and King Kong. He is also the founder of Arconyx Animation Studios which has worked for clients ranging from Mattel to MTV, Nike to Nickelodeon, Saban to Sci-Fi Channel, Kenny mentors full-time at AnimationMentor.com.

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