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MIT Press
04 February 2020
Series: The MIT Press
A comprehensive introduction to the latest research and theory on learning and instruction with computer games.

This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment.

The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan
Edited by:   Jan L. Plass (Paulette Goddard Chair in Digital and Learning Science New York University), Richard E. Mayer (Professor, University of California, Santa Barbara), Bruce D. Homer (Associate Professor, CUNY Graduate Center)
Imprint:   MIT Press
Country of Publication:   United States
Dimensions:   Height: 229mm,  Width: 178mm,  Spine: 32mm
ISBN:   9780262043380
ISBN 10:   0262043386
Series:   The MIT Press
Pages:   600
Publication Date:   04 February 2020
Audience:   College/higher education ,  Primary
Format:   Hardback
Publisher's Status:   No Longer Our Product

Jan L. Plass is Professor of Educational Communication and Technology and the inaugural holder of the Paulette Goddard Chair of Digital Media and Learning Sciences in the Steinhardt School of Culture, Education, and Human Development at New York University Richard E. Mayer is Distinguished Professor of Psychological and Brain Sciences at the University of California, Santa Barbara. Bruce D. Homer is Associate Professor of Educational Psychology and Human Development at the Graduate Center of City University New York.

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