This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.
Edited by:
Zhigeng Pan, Adrian David Cheok, Wolfgang Müller Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K Country of Publication: Germany Edition: 1st ed. 2018 Volume: 10790 Dimensions:
Height: 235mm,
Width: 155mm,
Weight: 3.927kg ISBN:9783662566886 ISBN 10: 3662566885 Series:Transactions on Edutainment Pages: 245 Publication Date:13 April 2018 Audience:
College/higher education
,
Professional and scholarly
,
Further / Higher Education
,
Undergraduate
Format:Paperback Publisher's Status: Active