A quick and clear introduction to graphics programming under Windows 98 without encumbering the reader in a mass of extraneous details. The application of object oriented techniques to graphics programming is a principal theme throughout the text and many illustrative coding examples in C++ are provided. The main topics include: message-based programming; window management; working with C++ objects; Windows 98 GDI; pens, brushes, bitmaps and palettes; sprite animation; wire-frame and polygon-fill images; assembly language programming; 3D vector geometry; perspective projections; hidden pixel removal; colour shading and texture mapping; virtual world simulation.
By:
Mark Walmsley Imprint: Springer London Ltd Country of Publication: United Kingdom Edition: Softcover reprint of the original 1st ed. 1998 Dimensions:
Height: 235mm,
Width: 155mm,
Spine: 14mm
Weight: 406g ISBN:9781447112310 ISBN 10: 1447112318 Pages: 250 Publication Date:27 September 2011 Audience:
Professional and scholarly
,
Undergraduate
Format:Paperback Publisher's Status: Active