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Godot 4 for Beginners

Develop engaging 2D and 3D games with Godot 4's scripting and design features

Robert Henning Sander Vanhove

$101.95   $81.33

Paperback

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English
Packt Publishing Limited
20 August 2025
Kickstart your game development journey with Godot 4 and create your own indie games from scratch in this part-color guide

Key Features

Implement custom scripts to control game logic and interactions Learn coding, design, and game mechanics tailored for beginners in 2D and 3D Build and release your own indie games, from concept to publication Purchase of the print or Kindle book includes a free PDF eBook

Book DescriptionJumping into Godot 4 as a beginner can be overwhelming. You’re wrestling with a new interface, trying to wrap your head around how nodes and scenes work, and learning GDScript all at once. After years of teaching game development and creating YouTube tutorials, Robert Henning knows exactly where you’re likely to have those “wait, what?” moments. He’s built this guide to systematically address those challenges head-on, breaking down complex concepts into digestible steps. You’ll start by setting up Godot 4 and understanding its interface and tools. Then, you’ll dive into nodes and scenes, Godot’s way of organizing everything, which sounds intimidating but is actually quite intuitive. From there, you’ll explore both 2D and 3D game creation, adding key elements such as players, enemies, collectibles, and lighting effects that make your game pop visually. You’ll also get hands-on with Godot’s scripting language, GDScript, to bring your game ideas to life. By the end of this Godot 4 book, you’ll have the skills to build complete 2D and 3D games from scratch, covering everything from level design and game state management to score tracking and more. Whether you’re just getting started or are ready to level up, this book will help you turn your ideas into fully playable games.

What you will learn

Navigate and master the Godot 4 interface effectively Utilize nodes and scenes for structured game development Create dynamic 2D and immersive 3D game environments Manipulate lighting to enhance game visuals Script game mechanics using GDScript Implement key elements such as players, enemies, and collectibles Design engaging levels and manage game states

Who this book is forThis book is for anyone who is new to game development or wants to explore the powerful Godot engine. Whether you're an aspiring game developer, an indie creator, a student, or an artist, this book will provide you with a solid foundation. Basic computer skills, including installing and running software and navigating the operating system, are required. While a rudimentary understanding of programming concepts such as variables, loops, and conditional statements can be helpful, it is not essential, as all necessary programming basics are thoroughly explained in the book.
By:  
Foreword by:  
Imprint:   Packt Publishing Limited
Country of Publication:   United Kingdom
Dimensions:   Height: 235mm,  Width: 191mm, 
ISBN:   9781836203094
ISBN 10:   1836203098
Pages:   360
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Paperback
Publisher's Status:   Active

Robert Henning has over 20 years of computer science education experience, specializing in game development. He has taught game development using Scratch, Java with Greenfoot, Delphi, Construct 3, Unity, and Godot. A passionate advocate for Godot, Robert has promoted this platform since the early versions. Robert also runs a popular YouTube channel, GameDev Journey, offering tutorials and showcasing games made with Godot. His hands-on approach and dedication to accessible learning have earned him a reputation as a trusted educator. Godot 4 for Beginners is a culmination of his expertise, designed to guide newcomers through creating their own games with clear, step-by-step instructions.

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