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Gamify Your College Classroom

Strategies to Foster Critical Thinking and Life Skills Across Disciplines

Sierra Adare-Tasiwoopa ápi

$398.95   $319.42

Hardback

Forthcoming
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English
Routledge
29 September 2025
Gamify Your College Classroom is an instructor playbook for nurturing life skills through the incorporation and customization of games and game elements into coursework.

Featuring a robust contributor team representing a range of institutions and disciplines, this guide provides detailed case studies and strategies to promote critical thinking, communication, problem-solving, teamwork, and even AI literacy. In a world in which ChatGPT and other generative AI technologies tempt students to take a passive route, the approaches in this book are designed to foster strategic planners and open-minded decision-makers.

By allowing students to gain knowledge through their choices, take responsibility for their learning, and expand and enrich their perspectives on diversity and empathy, this book equips college faculty and instructors with the tools they need to optimize real-world skill building.
Edited by:  
Imprint:   Routledge
Country of Publication:   United Kingdom
Dimensions:   Height: 229mm,  Width: 152mm, 
ISBN:   9781032829364
ISBN 10:   1032829362
Pages:   296
Publication Date:  
Audience:   Professional and scholarly ,  Professional and scholarly ,  Undergraduate ,  Undergraduate
Format:   Hardback
Publisher's Status:   Forthcoming

Sierra Adare-Tasiwoopa ápi is the instructional technologist for Nevada State University, USA.

Reviews for Gamify Your College Classroom: Strategies to Foster Critical Thinking and Life Skills Across Disciplines

Into our doom and gloom world, with constant predictions that teachers are all going to be replaced by AI, comes this upbeat book to provide a cheerful antidote and start a fresh conversation. Whatever your discipline, it’s hard not to want to dip into this compendium and fantasize about how it might apply to your own classroom. The authors are thoughtful, knowledgeable, realistic, and more than a little inspiring. Whether you end up being an advanced practitioner in gamification, or just an armchair curricular dreamer, this persuasive volume provides new ideas for thinking creatively about how we engage students in meaningful learning encounters that can reinvigorate their futures, and ours. Teresa Dawson, Teaching Professor in Geography, University of Victoria, Canada A very compelling and insightful book that offers a fresh perspective on the topic of using gamification in the classroom. The authors who contributed to this book provide a wide and diverse range of topics, such as using “Storytelling and Escape Rooms,” “Role-Playing,” and “Semester-Long Gamification.” Sierra Adare-Tasiwoopa ápi delivers a collection of meticulously researched chapters and engaging writing style that makes this book an essential contribution to the field of higher education. I encourage anyone interested in the fascinating topic of gamification to add this book to your collection. E. David Moss, Associate Professor of Communication Studies, Mt. San Jacinto College, USA


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