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GameMaker Fundamentals

Learn GML Programming to Start Making Amazing Games

Ben Tyers

$88.95   $75.33

Paperback

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English
APress
13 November 2022
Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games.

Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter.

On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML.

What You Will Learn

Review core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control

Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

By:  
Imprint:   APress
Country of Publication:   United States
Edition:   1st ed.
Dimensions:   Height: 254mm,  Width: 178mm, 
Weight:   817g
ISBN:   9781484287125
ISBN 10:   1484287126
Pages:   406
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active

Ben Tyers is an expert GameMaker user, developer, coder, and trainer.  He has authored a number of books on GameMaker for game application developers.

See Also