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Game Testing

All in One

Charles P. Schultz Robert Bryant

$81.95   $70.06

Paperback

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English
Mercury Learning & Information
20 October 2016
An updated version of the bestselling, Game Testing All In One, Second Edition this third edition equips the reader with the rationale for vigorous testing of game software, placing the game in the development process, practical knowledge of tools for game testing, tester roles, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Solutions to exercises and PowerPoint slides are available to instructors.
By:   ,
Imprint:   Mercury Learning & Information
Country of Publication:   United States
Edition:   3rd Revised edition
Dimensions:   Height: 229mm,  Width: 178mm,  Spine: 25mm
Weight:   685g
ISBN:   9781942270768
ISBN 10:   1942270763
Pages:   500
Publication Date:  
Audience:   College/higher education ,  Professional and scholarly ,  Primary ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
1. Two Rules of Game Testing; 2. Being a Game Tester;. 3. Why Testing is Important; 4. Software Quality; 5. The Test Process; 6. Testing by the Numbers; 7. Combinatorial Testing; 8. Test Flow Diagrams; 9. Cleanroom Testing; 10. Test Trees; 11. Play Testing & Ad Hoc Testing; 12. Defect Triggers; 13. Capture/Playback Testing. Appendices.

Schultz Charles P. : Charles P. Schultz is a Microsoft Certified Educator, ASTQB certified Tester, and author of more than 20 US patents. Bryant Robert Denton : Robert Denton Bryant rose through the ranks as a game tester to produce dozens of video games over a 20-year career. He is director of the Interactive Games Studies program at St. Edward's University in Austin, Texas.

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