An updated version of the bestselling, Game Testing All In One, Second Edition this third edition equips the reader with the rationale for vigorous testing of game software, placing the game in the development process, practical knowledge of tools for game testing, tester roles, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Solutions to exercises and PowerPoint slides are available to instructors.
Charles & Bryant Robert Schultz
, Robert Bryant
Mercury Learning & Information
Country of Publication:
20 October 2016
Professional and scholarly
2008 - 2009 China Mathematical Competition; 2008 - 2009 China Mathematical Competition (Extra Tests); 2009 - 2010 China Mathematical Olympiad; 2000 - 2010 China National Team Selection Test; 2008 - 2009 China Girls' Mathematical Olympiad; 2008 - 2009 China Western Mathematical Olympiad; 2009 - 2010 China Southeastern Mathematical Olympiad; 2009 - 2010 International Mathematical Olympiad.
Charles P. Schultz is a Microsoft Certified Educator, ASTQB certified Tester, and author of more than 20 US patents. Robert Denton Bryant rose through the ranks as a game tester to produce dozens of video games over a 20-year career. He is director of the Interactive Games Studies program at St. Edward's University in Austin, Texas.