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Game Programming in C++

Creating 3D Games

Sanjay Madhav

$140.95   $126.53

Paperback

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English
Addison-Wesley Educational Publishers Inc
28 March 2018
Series: Game Design
C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete.

Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.

Set up your C++ development tools quickly, and get started

Implement basic 2D graphics, game updates, vectors, and game physics

Build more intelligent games with widely used AI algorithms

Implement 3D graphics with OpenGL, shaders, matrices, and transformations

Integrate and mix audio, including 3D positional audio

Detect collisions of objects in a 3D environment

Efficiently respond to player input

Build user interfaces, including Head-Up Displays (HUDs)

Improve graphics quality with anisotropic filtering and deferred shading

Load and save levels and binary game data

By:  
Imprint:   Addison-Wesley Educational Publishers Inc
Country of Publication:   United States
Dimensions:   Height: 228mm,  Width: 180mm,  Spine: 28mm
Weight:   840g
ISBN:   9780134597201
ISBN 10:   0134597206
Series:   Game Design
Pages:   528
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Chapter 1 Game Programming Overview Chapter 2 Game Objects and 2D Graphics Chapter 3 Vectors and Basic Physics Chapter 4 Artificial Intelligence Chapter 5 OpenGL Chapter 6 3D Graphics Chapter 7 Audio Chapter 8 Input Systems Chapter 9 Cameras Chapter 10 Collision Detection Chapter 11 User Interfaces Chapter 12 Skeletal Animation Chapter 13 Intermediate Graphics Chapter 14 Level Files and Binary Data Appendix A Intermediate C++ Review Index

Sanjay Madhav is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. He has taught at USC since 2008. Prior to joining USC, Sanjay worked as a programmer for several video game developers, including Electronic Arts, Neversoft, and Pandemic Studios. His credited games include Medal of Honor: Pacific Assault, Tony Hawk's Project 8, Lord of the Rings: Conquest, and The Saboteur. Sanjay is also the author of Game Programming Algorithms and Techniques and co-author of Multiplayer Game Programming. He has a B.S. and an M.S. in computer science and is pursuing a Ph.D. in computer science, all from USC.

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