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Game Anim

Video Game Animation Explained

Jonathan Cooper, O.B.E.

$94.99

Paperback

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English
CRC Press
19 April 2021
"Game Anim teaches the technical and artistic fundamentals of video game animation and goes further to provide practical advice and industry insights to help you become a rounded and successful game animator.

Covering every stage of game production from the animator’s perspective, it is packed with the lessons learned from working on a variety of game types in both in-game and cinematic roles in animator, lead, and director positions. These have been successful across multiple studios regardless of team, size and culture.

The 2nd edition includes a new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field.

Game Anim provides essential guidance to those looking to break into the industry and successful animators wishing to take the next step in their career.

Key Features

• 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation.

• The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation.

• Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice.

• Free Animation Rig: Free ""AZRI"" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book"

By:  
Imprint:   CRC Press
Country of Publication:   United Kingdom
Edition:   2nd edition
Dimensions:   Height: 254mm,  Width: 178mm, 
Weight:   1.600kg
ISBN:   9780367707651
ISBN 10:   0367707659
Pages:   350
Publication Date:  
Audience:   College/higher education ,  Professional and scholarly ,  Primary ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Chapter 1 The Video Game Animator What It Means To Be A Video Game Animator Chapter 2 The Game Development Environment Chapter 3 The 12 Animation Principles Chapter 4 The Five Fundamentals of Game Animation Chapter 5 What You Need To Know Chapter 6 The Game Animation Workflow Chapter 7 Our Project: Pre-production Chapter 8 Our Project: Technical Animation Chapter 9 Our Project: Gameplay Animation Chapter 10 Our Project: Cinematics & Facial Chapter 11 Our Project: Motion Capture Chapter 12 Our Project: Animation Team Management Chapter 13 Our Project: Polish & Debug Chapter 14 2D & Pixel Art Animation Chapter 15 The Future

Jonathan Cooper is an award-winning video game animator who has been bringing virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since been focusing on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom, and holds a Bachelor of Design honors degree in animation.

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