Raymond Arifianto spends his days helping game studios navigate the treacherous waters of online game development. After working on platforms like Xbox Live and PlayStation Network, and franchises like Need for Speed and Fable, he's collected enough development disaster stories to fill a book. So he did.When not writing about philosophical rabbits or debugging server catastrophes, he tries to make online game development less mysterious through his podcast ""Boring Launch."" A firm believer that the best development stories start with ""you're not going to believe this,"" he decided to write ""First-Chance Exception"" to share the chaos, camaraderie, and occasional triumph of turning single-player games into online services.He lives happily in New Brunswick, Canada, with his wife, kids, and pets.
""Made me laugh. More than once."" - MARK MANDEL, Game Developer Advocate, Founder of Agones and Quilkin projects ""We spend hundreds and thousands of hours playing our favorite video games, but most have no idea how they are made. First Class Exception tells a realistic behind-the-scenes story about the not-always-pretty way game developers build the games we love so much.""- MIKE FISCHER, Interactive Media Executive, Advisor and Educator (Microsoft, Amazon, Square Enix, Epic Games) ""Humorous, fast-paced and nostalgia-inducing. It had me reliving all those gut-wrenching WTF moments that make up the madness and passion that is real game development.""- PHIL TOSSELL, Game Creator (AccelByte, Microsoft, Rare)""A fun narrative about video game development, whether you've been part of a similar journey or just interested in the chaos that engineering teams have to go through to ship their games. I found myself connecting with the characters, chuckling every once in a while and felt terrified in some of the early decisions as I could foresee how they were going to develop.""- ISAIAS FORMACIO-SERNA, Engineering (Rec Room, PlayStation, Xbox)""OMG! What an amazing way to mix storytelling and game industry insider experience!: ) ""- SUMEET JAKATDAR, Technical Director (Sony, Amazon Game Studios, Treyarch)