This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015.
The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
Edited by:
Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka Imprint: Springer International Publishing AG Country of Publication: Switzerland Edition: 1st ed. 2015 Volume: 9353 Dimensions:
Height: 235mm,
Width: 155mm,
Spine: 31mm
Weight: 8.949kg ISBN:9783319245881 ISBN 10: 3319245880 Series:Lecture Notes in Computer Science Pages: 583 Publication Date:23 September 2015 Audience:
Professional and scholarly
,
Undergraduate
Format:Paperback Publisher's Status: Active