This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.
Edited by:
Yusuf Pisan, Nikitas Marinos Sgouros, Tim Marsh Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K Country of Publication: Germany Edition: 2014 ed. Volume: 8770 Dimensions:
Height: 235mm,
Width: 155mm,
Spine: 14mm
Weight: 4.044kg ISBN:9783662452110 ISBN 10: 3662452111 Series:Lecture Notes in Computer Science Pages: 248 Publication Date:13 October 2014 Audience:
Professional and scholarly
,
Undergraduate
Format:Paperback Publisher's Status: Active
Digital games and interactive entertainment.- Entertainment for purpose and persuasion.- Computational methodologies for entertainment.- Entertainment devices, platforms and systems.- Interactive art, performance and novel interactions.