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Digital Literature and Critical Theory

Annika Elstermann

$75.99

Paperback

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English
Routledge
27 December 2022
The aim at the core of this book is a synthesis of increasingly popular and culturally significant forms of digital literature on the one hand, and established literary and critical theory on the other: reading digital texts through the lens of canonical theory, but also reading this more traditional theory through the lens of digital texts and related media. In a field which has often regarded the digital as apart from traditional literature and theory, this book highlights continuities in order to analyse digital literature as part of a longer literary tradition. Using examples from social media to video games and works particularly by postmodern and poststructuralist theorists, Digital Literature and Critical Theory contextualises digital forms among their analogue precursors and traces ongoing social developments which find expression in these cultural phenomena, including power dynamics between authors and readers, the individual in (post-)modernity, consumerism, and the potential for intersubjective exchange.

Chapter 1 and Chapter 3 of this book are freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons [Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND)] 4.0 license.

By:  
Imprint:   Routledge
Country of Publication:   United Kingdom
Dimensions:   Height: 229mm,  Width: 152mm, 
Weight:   140g
ISBN:   9781032422428
ISBN 10:   1032422424
Series:   Routledge Interdisciplinary Perspectives on Literature
Pages:   198
Publication Date:  
Audience:   College/higher education ,  Primary
Format:   Paperback
Publisher's Status:   Active

Annika Elstermann is a lecturer and postdoctoral researcher at the English Department at Heidelberg University. Her approach to literary and cultural analysis is generally via socio-political contexts of production and reception, and corresponding literary and social theory. She has previously published papers on player immersion in video games, and computer-generated text.

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