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Designing Virtual Reality Systems

The Structured Approach

Gerard Kim

$130.95   $105.07

Paperback

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English
Springer London Ltd
08 September 2005
Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting.

This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided.

Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.

By:  
Imprint:   Springer London Ltd
Country of Publication:   United Kingdom
Edition:   2005 ed.
Dimensions:   Height: 235mm,  Width: 155mm,  Spine: 13mm
Weight:   454g
ISBN:   9781852339586
ISBN 10:   1852339586
Pages:   233
Publication Date:  
Audience:   College/higher education ,  Professional and scholarly ,  Further / Higher Education ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active

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