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English
Policy Press
15 June 2022
Since the mid-2010s, virtual reality (VR) technology has advanced rapidly. This book explores the many opportunities that VR can offer for humanities and social sciences researchers.

The book provides a user-friendly, non-technical methods guide to using ready-made VR content and 360° video as well as creating custom materials. It examines the advantages and disadvantages of different approaches to using VR, providing helpful, real-world examples of how researchers have used the technology. The insights drawn from this analysis will inspire scholars to explore the possibilities of using VR in their own research projects.

By:   ,
Other adaptation by:   , ,
Imprint:   Policy Press
Country of Publication:   United Kingdom
Dimensions:   Height: 203mm,  Width: 127mm, 
ISBN:   9781447360759
ISBN 10:   1447360753
Pages:   158
Publication Date:  
Audience:   Professional and scholarly ,  General/trade ,  Undergraduate ,  ELT Advanced
Format:   Hardback
Publisher's Status:   Active
What is VR and why use it in research? Working with existing VR material: content analysis Working with existing VR material: activities with participants Working with social VR Creating 360° imagery Creating original VR content Conclusion: next steps in VR research  

Phil Jones is Reader in Cultural Geography and runs the Playful Methods Lab at the University of Birmingham. Tess Osborne is Lecturer and Researcher in Human Geography at the University of Groningen, the Netherlands. Calla Sullivan-Drage, Natasha Keen and Eleanor Gadsby are independent scholars and former members of the Playful Methods Lab at the University of Birmingham, UK.

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