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Designing for Windows 8

Fundamentals of Great Design in Windows Store Apps

Brent Schooley

$31.95   $28.63

Paperback

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English
APress
27 February 2013
Designing for Windows 8 is a fast-paced, 150-page primer on the key design concepts you need to create successful Windows 8 apps. This book will help you design a user interface that is both delightful and effective, feels ‘right’ to your users, and encapsulates a great Windows 8 experience.

In this book, you will:

Meet the building blocks of solid Windows 8 UI design in a well-designed sample app.

Learn how to incorporate key design elements into your apps, such as the app bar, charms and subtle animations from the animation library.

Find out how to deliver the core experience that your users expect from Windows 8.

Learn how to make your app stand out from thousands of others in the Windows Store.

It’s now time to create the next generation of Windows applications. Arm yourself with design tactics and join in on this wonderful opportunity!
By:  
Imprint:   APress
Country of Publication:   Germany
Edition:   1st ed.
Dimensions:   Height: 254mm,  Width: 178mm,  Spine: 9mm
Weight:   2.525kg
ISBN:   9781430249597
ISBN 10:   1430249595
Pages:   168
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Paperback
Publisher's Status:   Active
Chapter 1: Microsoft Design Style Inspirations Chapter 2: Microsoft Design Style Principles Chapter 3: Design Strategies for Windows 8 Chapter 4: Basic Building Blocks of Windows 8 Design Chapter 5: Windows 8 Platform Considerations Chapter 6: Bringing Existing Apps to Windows 8

Brent Schooley is a software developer who has been working with Microsoft technologies since 2004. His interests include client and mobile application development and user experience design with a recent emphasis on Windows 8 and Windows Phone. Other platforms he has worked with include WPF, Silverlight, Windows Forms, and iOS. He is an Evangelist working for Infragistics with a focus on mobile platforms. He has a passion for making people s experiences with software the best that they can possibly be.

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