Silverlight is Microsoft's breakthrough technology for creating rich experiences on the web. This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, using trigonometry and vector movement before moving on to more advanced topics such as physics modeling and particle systems.
With full code examples for all types of animation and interaction, this is an invaluable resource for both Silverlight beginners and more advanced users.
Fully updated for Silverlight 3
See the power of Silverlight in action
Learn the building blocks of animation in Silverlight 2
By:
Jeff Paries Imprint: APress Country of Publication: Germany Edition: 1st ed. Dimensions:
Height: 229mm,
Width: 191mm,
Spine: 24mm
Weight: 906g ISBN:9781430224075 ISBN 10: 143022407X Pages: 480 Publication Date:27 August 2009 Audience:
Professional and scholarly
,
Undergraduate
Format:Paperback Publisher's Status: Active
Getting Started.- What You Need to Know.- Silverlight Animation: The Basics.- Basic Transforms.- Storyboards and Animations.- Animation Techniques.- Advanced animation.- Coordinates in Silverlight.- Using Trigonometry for Animation.- Simulating 3D in 2D.- Collisions.- Kinematics.- Particle Systems.- Silverlight VR (SLVR) Objects.
Jeff Paries is employed as a digital media developer, creating Silverlight applications for Waggener Edstrom Worldwide. He lives in Portland, Oregon with his wife, Kate, and son, Nicholas.