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Computers in Art, Design and Animation

John Lansdown Rae Earnshaw

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English
Springer-Verlag New York Inc.
26 September 2011
The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.

Edited by:   ,
Imprint:   Springer-Verlag New York Inc.
Country of Publication:   United States
Edition:   Softcover reprint of the original 1st ed. 1989
Dimensions:   Height: 235mm,  Width: 155mm,  Spine: 18mm
Weight:   499g
ISBN:   9781461288688
ISBN 10:   1461288681
Pages:   306
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
1 Visualisation.- In the Mind's Eye.- Realism and Computer-Integrated Manufacturing.- The Visualisation of Structural Complexity: Some Thoughts on the 21st Anniversary of the Displays Group.- 2 Art.- Computer Graphics-Can Science Help Make Art?.- Towards an Integrated Computer Art System.- Generative Techniques in Graphical Computer Art: Some Possibilities and Practices.- Form Synth: The Rule-based Evolution of Complex Forms from Geometric Primitives.- Graphic Potential of Recursive Functions.- Tessellation and Image Generation by Electronic Kaleidoscope and Colour Table Modification of Video Input.- Oct-Tree Encoding and Fractal Rendering of Polyhedra.- 3 Design.- Computer Assistance to the Design Process.- A Theory of Computer-Aided Design: A Possible Approach.- Linking Graphics and Inference.- Superquadric-based Symbolic Graphics for Design.- Designer's Toolkit.- Computer Graphics and Animation for Interior and Industrial Designers.- Computer Graphics and Graphic Design: Too Costly, Too Complex, Too Cryptic.- 4 Animation.- The Art of Simulation.- Computer Animation: A Personal View.- Towards Autonomous Control for Three-dimensional Facial Animation.- A Stylised Model for Animating Bharata Nateyam: An Indian Classical Dance Form.- Visual Modelling in Architectural Design.- Using Soft Objects in Computer-Generated Character Animation.

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