This book constitutes the refereed proceedings of the 12th International Conference on Computers and Games, CG 2024, held as a virtual event, during November 25-29, 2024.
The 17 full papers included in this book were carefully reviewed and selected from 40 submissions. They are organized in the following topical sections: Chess and its Variants; Go and NoGo; General Approaches for Solving and Playing Games; Nonograms; Social Aspects of Games; and Games with Uncertainty.
Edited by:
Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer Imprint: Springer International Publishing AG Country of Publication: Switzerland Volume: 15550 Dimensions:
Height: 235mm,
Width: 155mm,
ISBN:9783031865848 ISBN 10: 3031865847 Series:Lecture Notes in Computer Science Pages: 219 Publication Date:01 April 2025 Audience:
Professional and scholarly
,
College/higher education
,
Undergraduate
,
Further / Higher Education
Format:Paperback Publisher's Status: Active
.- Chess and its Variants. .- Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM. .- Convolutional Neural Networks with Specific Kernels for Computer Chess. .- Chinese Chess EGTB with Perpetual Check-Chase Rules. .- Go and NoGo. .- Analysing KataGo: A Comparative Evaluation Against Perfect Play in the Game of Go. .- Solving Linear NoGo with Combinatorial Game Theory. .- Solving 7x7 Killall-Go with Seki Database. .- General Approaches for Solving and Playing Games. .- Compressed Game Solving. .- Anytime Sequential Halving in Monte-Carlo Tree Search. .- Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search Exploration Terms. .- Nonograms. .- Generating Difficult and Fun Nonograms. .- Solving Nonograms: A Constraint Satisfaction Approach. .- Social Aspects of Games. .- Sexual Harassment in Valorant and Overwatch Voice Chats. .- Now You See Me: Recognizing the Player’s Arousal Changes in the Game through Game Footage Videos and Game Context Features. .- Games with Uncertainty. .- Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions. .- A Mathematical Analysis of PlaceIt: a Game of Perfect Online Sorting. .- Optimal Play of the All Yellow Zombie Dice Game. .- Zweistein: A Dynamic Programming Evaluation Function for Einstein Wurfelt Nicht!.