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Collaboration Technologies and Social Computing

31st International Conference, CollabTech 2025, Jakarta, Indonesia, November 4–7, 2025, Proceedings...

Irene-Angelica Chounta Hironori Egi Ari Nugraha Harry Budi Santoso

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English
Springer Nature Switzerland AG
31 October 2025
This book constitutes the proceedings of the 31st International Conference on Collaboration Technologies and Social Computing, CollabTech 2025, held in Jakarta, Indonesia, during November 4–7, 2025.

The 12 full and 8 short papers presented in this volume were carefully reviewed and selected from 50 submissions. 

They are grouped into the following topics: Collaborative Learning and Group Interaction; Technology-Mediated Communication and Online Environments; AI in Education: LLMs and Content Generation; Social Interaction, Community and Public Spaces; Systems for Supporting Discourse and Understanding.
Edited by:   , , , ,
Imprint:   Springer Nature Switzerland AG
Country of Publication:   Switzerland
Dimensions:   Height: 235mm,  Width: 155mm, 
ISBN:   9783032101556
ISBN 10:   3032101557
Series:   Lecture Notes in Computer Science
Pages:   278
Publication Date:  
Audience:   College/higher education ,  Professional and scholarly ,  Further / Higher Education ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
.- Dynamic Analysis of Social Capital in Commercial Areas Using Connection Networks. .- Facilitating Smooth Rejoining in Face-to-Face  Group Chats by Sharing Common Conversational  Information after Temporary Absence. .- A System for Extracting Discussion Topics Worth Deeper Exploration. .- Emotional Analysis of Excluded Person Using Review Texts. .- Simulating Collaborative Learning with Data-Driven LLM-Agents. .- Exploring the potential of hackathons as a means to promote understanding of AI literacy: a case study. .- Public Quest: A Communication Game to Foster Understanding and Relationships in Public Space. .- What Makes Turn-Taking Smooth? Analysis of Gaze Behavior during a Multitasking Videoconference. .- Supporting Time-Constrained Student Sports Journalists: Smartwatch Flagging and Match Visualization for Better Interview Questions. .- Structural Analysis of Rebuttals to Evaluate Argumentative Interaction in Parliamentary Debates. .- Do You See What I See? Vocal Cues to Visual Acuity Discrepancies in VR-Based Stargazing. .- A Proposal and Evaluation for Externalizing Thoughts of Passive Speakers in Three-party Video Conferences with Gaze Tracking Functionality. .- Research on Switching Learning Tasks According to Fatigue Levels to Accommodate Possibility of Interaction. .- Temporal Analysis of User Engagement, Technology Trends and Emotional Dynamics on Stack Overflow. .- Social Interactions and Online Engagement in CSCL Environments: Examining a Measurement Scale. .- Estimating Discussion State from Head Movements in Collaborative Learning Environments. .- Self-Selected Groups vs. Random Groups: An Analysis of  Student Engagement, Achievement, and Preferences in  Collaborative Learning. .- Evaluation of LLM-based Feedback Generation for Distance Project-Based Learning. .- How Do People Use Others’ and Their Own Traces in  Free Exploration?. .- Generating Vicarious Dialogue for Online Learning Using Knowledge Graph-Based Retrieval-Augmented Generation.

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