David Ignacio García is a real-time 3D technologist, entrepreneur, and educator focused on building robust Unreal Engine pipelines and solutions, with a long-standing commitment to the real-time ecosystem. Trained as an architect, he transitioned from architectural visualization into interactive simulation and virtual production, leading teams that design scalable Unreal Engine workflows for AEC, entertainment, and enterprise. He is the founder of BaboonLab, an Epic Games Service Partner specializing in Unreal Engine consulting, education, and project development, and the creator of IdealTwin, a SaaS platform that brings data-driven digital twin experiences to the web and Unreal Engine. A Gold Unreal Authorized Instructor, David has trained hundreds of students and professionals through UT-HUB and Epic programs, including the Unreal Fellowship, where he has served as TA, Mentor, and Senior Instructor. He also serves at Epic Games as Partner x Education Advisor across Europe and the Middle East, strengthening the partner and education ecosystem and accelerating adoption of production-ready workflows. David's work spans city-scale visualization, procedural worldbuilding, performance optimization, and pixel-streaming deployments, with a consistent emphasis on maintainable, production-ready practices. His goal is to bridge creative intent and technical execution so teams can deliver expansive, real-time worlds with confidence. Ramón Olivero is an architect and 3D visualization enthusiast who evolved from architectural visualization to large-scale worldbuilding. This trajectory led him to specialize as a technical artist focused on procedural tools, real-time environments, and virtual production. With years of university teaching experience, he centers his career on bridging creative vision and technical execution. As an Unreal Engine instructor, Ramón has trained hundreds of students and professionals through academic programs and industry initiatives, including Epic Games' Unreal Fellowship. His work empowers artists and developers to adopt production-ready workflows, optimize pipelines, and bring expansive worlds to life in real time. Ramón serves as Head of Studio and instructor at UT-HUB. His commitment to teaching and lifelong learning continues to inspire creators to explore the possibilities of interactive worlds.