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3D Graphics for Game Programming

JungHyun Han Jubok Kim

$189

Hardback

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English
Chapman & Hall/CRC
17 February 2011
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.

Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections. Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book's website: http://media.korea.ac.kr/book

By:   ,
Imprint:   Chapman & Hall/CRC
Country of Publication:   United States
Dimensions:   Height: 234mm,  Width: 156mm,  Spine: 18mm
Weight:   680g
ISBN:   9781439827376
ISBN 10:   1439827370
Pages:   330
Publication Date:  
Audience:   College/higher education ,  Primary
Format:   Hardback
Publisher's Status:   Active
Modeling and Representation. Rendering Pipeline Overview. Direct3D Programmable Pipeline. Illumination. Texturing. Post Processing. Animation.

Korea University, Seoul

Reviews for 3D Graphics for Game Programming

The authors have sought to satisfy a need experienced by the growing pool of game development students: a textbook that balances theory and practicality. The resulting compilation provides a broad coverage of the most important topics to graphics programmers. I would expect that anyone who has digested this material would be immediately effective as a member of a game development team. Michael Guerrero, Senior Engine Programmer at Delta3D


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