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Knights Club

The Message of Destiny: The Comic Book You Can Play

Shuky Waltch Novy

$19.99

Paperback

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English
Quirk Books
22 October 2019
Series: Comic Quests
This middle-grade graphic novel series makes YOU the valiant hero of a fantasy quest-pick your panel, find items, gain abilities, solve puzzles, and play through new storylines again and again!

In the School of Knighthood, Captain Karinka trains her students to make them worthy of the elite royal guard, and you do pretty well! So the king entrusts you to carry a message of utmost importance to the leader of the neighboring country. But traps and enemies await! Forge your weapons, win points, be victorious in battle, and advance through the levels to become strong enough to see your mission to a successful end.
By:   ,
Illustrated by:   Novy
Imprint:   Quirk Books
Country of Publication:   United States
Volume:   4
Dimensions:   Height: 211mm,  Width: 147mm, 
Weight:   567g
ISBN:   9781683690658
ISBN 10:   1683690656
Series:   Comic Quests
Pages:   152
Publication Date:  
Recommended Age:   From 8 to 12 years
Audience:   Children/juvenile ,  Children / Juvenile
Format:   Paperback
Publisher's Status:   Active

Shukyis the founder of Makaka Editions, a comics and graphic novel publisher in France. He is an illustrator and the author of nine interactive comics as well as several traditional comics. Waltchis a comics artist who contributes to several fanzines, includingRibozine. He clients include Wind West and Ankama. Novyis a comics author, letterer, and an illustrator living in France.

Reviews for Knights Club: The Message of Destiny: The Comic Book You Can Play

Praise for Knights Club! In this innovative middle-grade graphic novel, readers choose their own path through a series of riddles and hidden passages as they craft an adventure that's unique to them. --Game Informer, on Knights Club: The Bands of Bravery Wonderfully fun and entertaining. --Midwest Book Review, on Knights Club: The Buried City An immersive reading experience full of adventure and fun. The book series really can be enjoyed by all ages since its beautiful storytelling manages to capture its audience young & old alike. --BioGamer Girl, on Knights Club: The Bands of Bravery It's choose your own adventure for the modern generation of kids! As engaging and fun as a video game. And better for development. - Sussan N., Librarian at Alsip-Merrionette Park Public Library, on Knights Club: The Bands of Bravery All good fun and it kept my son highly entertained...Knights Club would make an excellent and unexpected pick-up idea for a reader who may want a bit more input into their latest read. --Grab This Book, on Knights Club: The Bands of Bravery Everyone loves the Comic Quests series! Kid approved. --The Dice Tower, on Hocus & Pocus: The Legend of Grimm's Woods For kids just diving into the genre, [Comic Quests is] a fantastic gateway and springboard to those more involved types of [role-playing] games. --The Roarbots If you love reading, gaming, and magical animals, you're going to fall head over heels for this brand new graphic novel series. --YAYOMG!, on Hocus & Pocus: The Legend of Grimm's Woods An interactive series that will appeal to reluctant readers and anyone who enjoys making a fun story. --School Library Journal, on Hocus & Pocus: The Legend of Grimm's Woods An exciting and adventurous way to encourage young people to read, as well as hone their critical thinking and problem-solving skills. --Midwest Book Review, on Iron Magicians Great for commutes, waiting in long lines, or any instance where you're stuck without anything to do or anyone to talk to. Or, you know, simply because you want to play an RPG by yourself!. --Sequential Tart, on Iron Magicians Fun for kids of all ages. --Really Into This, on Hocus & Pocus: The Legend of Grimm's Woods


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