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Writing for Animation, Comics, and Games

Christy Marx

$263

Hardback

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English
CRC Press Inc
04 August 2021
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames.

Key Features

An insider's perspective on career rules of the road on writing for comics, videogames, and animation

Written for beginners and professionals alike

A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium

Author Bio

Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.

By:  
Imprint:   CRC Press Inc
Country of Publication:   United States
Edition:   2nd edition
Dimensions:   Height: 254mm,  Width: 178mm, 
Weight:   721g
ISBN:   9780815379386
ISBN 10:   0815379382
Pages:   290
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active
Transmedia Overview Section I ANIMATION 1 History/Evolution of Animation 2 Terminology 3 The Basics 4 Breaking and Entering 5 History/Evolution of the Comic Book Section II COMICS 6 What Is a Comic Book? 7 Breaking and Entering Section III VIDEOGAMES 8 History/Evolution of Videogames 9 Design Roles and Terminology 10 Deeper Dive into Narrative Design 11 Story-Driven Games and Branching Dialogue 12 Game Writing 13 Breaking and Entering

Based in northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include: Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; the Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games, and more. For full credits, visit www.christymarx.com.

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