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English
Bloomsbury Academic
21 March 2024
Despite the prevalence of video games set in or inspired by classical antiquity, the medium has to date remained markedly understudied in the disciplines of classics and ancient history, with the role of women in these video games especially neglected. Women in Classical Video Games seeks to address this imbalance as the first book-length work of scholarship to examine the depiction of women in video games set in classical antiquity.

The volume surveys the history of women in these games and the range of figures presented from the 1980s to the present, alongside discussion of issues such as historical accuracy, authenticity, gender, sexuality, monstrosity, hegemony, race and ethnicity, and the use of tropes. A wide range of games of different types and modes are discussed, including platformers, strategy games , roguelikes, MOBA, action RPGs, and story-driven romance mobile games. The detailed case studies presented here form a compelling case for the indispensability of the medium to both reception studies and gender studies, and offer nuanced answers to such questions as how and why women are portrayed in the ways that they are.
Edited by:   , , , ,
Imprint:   Bloomsbury Academic
Country of Publication:   United Kingdom
Dimensions:   Height: 229mm,  Width: 150mm,  Spine: 10mm
Weight:   434g
ISBN:   9781350241923
ISBN 10:   135024192X
Series:   IMAGINES – Classical Receptions in the Visual and Performing Arts
Pages:   284
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active

Jane Draycott is Lecturer in Ancient History at the University of Glasgow, UK. Kate Cook is Associate Lecturer in Classics at the University of St Andrews, UK.

Reviews for Women in Classical Video Games

A sorely needed, intelligent and entertaining analysis of an understudied subject within an understudied medium. --Ross Clare, Teacher in Classics and Ancient History, University of Liverpool, UK Women in Classical Video Games is an excellent read not just for the variety of perspectives that it includes, the games that it discusses and the questions that it answers, but also because ultimately it mirrors the purpose of history itself, to document the past so that we may learn from it. By looking back at historical games with a critical eye we can begin to acknowledge and accept where we fell short and understand where, going forward, we can do better. --Historical Games Network


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