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Virtual Reality

Concepts and Technologies

Philippe Fuchs Guillaume Moreau Pascal Guitton

$305

Hardback

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English
CRC Press
27 July 2011
Providing the main concepts of Virtual Reality (VR), this book describes both theoretical (models, methods, algorithms) and practical aspects (equipments, software) of VR. Therefore it is of interest not only to students, researchers and engineers but also for any important decision-maker in the field. It will serve as a manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference design guide to help the reader develop a VR project, it presents the importance of the user's needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. For engineers, computer scientists and computer game developers and as an educational tool in courses for senior senior graduate students. Philippe Fuchs took the initiative to organize this impressive collective work with the help of Guillaume Moreau. The original, full version of the book in French is authored by 101 authors from universities and companies, providing an exhaustive survey of what is really VR today. At the instigation of Pascal Guitton, the main part of the book was then translated into English to offer a reference book to the non-French-speaking community. This book (and the initial encyclopedia) demonstrates the vitality of the French VR community (both academics and companies) which is structured thanks to a unique national association (AFRV).

Edited by:   , ,
Imprint:   CRC Press
Country of Publication:   United Kingdom
Dimensions:   Height: 246mm,  Width: 174mm,  Spine: 28mm
Weight:   940g
ISBN:   9780415684712
ISBN 10:   0415684714
Pages:   432
Publication Date:  
Audience:   General/trade ,  College/higher education ,  Professional and scholarly ,  ELT Advanced ,  Primary
Format:   Hardback
Publisher's Status:   Active
1. Introduction to virtual reality 2. Theoretical and pragmatic approach to virtual reality 3. Human senses 4. Interaction between virtual reality and behavioural sciences 5. Immersion and presence 6. Location sensors 7. Manual motor interfaces 8. Hardware devices of force feedback interfaces 9. Control of a force feedback interface 10. Tactile feedback interfaces 11. Visual interfaces 12. Interaction techniques for virtual behavioural primitives 13. Stereoscopic restitution of vision 14. Geometric models of virtual environments 15. Models for visual rendering 16. Models for haptic rendering 17. Collision detection

"Philippe Fuchs, Professor in Mines ParisTech, School of Engineering (Paris), is the leader of the A"" Virtual Reality & Augmented Reality A"" team. His field of research is the theoretical approach of VR and its applications in industry. Guillaume Moreau is Associate Professor at Ecole Centrale Nantes School of Engineering and his research topics are GIS, Virtual and Augmented Reality and Computer vision. Pascal Guitton is full Professor at the University of Bordeaux. He is President of the French national association of Virtual Reality (AFRV) and the Director of Research at INRIA."

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