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Video Games Have Always Been Queer
— —
Bonnie Ruberg
Video Games Have Always Been Queer by Bonnie Ruberg at Abbey's Bookshop,

Video Games Have Always Been Queer

Bonnie Ruberg


New York University Press

Media studies;
Gay & Lesbian studies;
Computer games: strategy guides


288 pages

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Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can-and should-be read queerly.

In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games-because video games have, in fact, always been queer.

By:   Bonnie Ruberg
Imprint:   New York University Press
Country of Publication:   United States
Dimensions:   Height: 229mm,  Width: 152mm, 
Weight:   27g
ISBN:   9781479843749
ISBN 10:   1479843741
Series:   Postmillennial Pop
Pages:   288
Publication Date:   February 2019
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Unspecified

Bonnie Ruberg is Assistant Professor in the Department of Informatics at the University of California, Irvine and is the co-editor (with Adrienne Shaw) of Queer Games Studies (2017).

Offers an innovative and critical contribution to not just the study of games, but media more broadly. Video Games Have Always Been Queer asks us to take not simply representation, but play itself, seriously and provides powerful ways for thinking about queerness and games. It's an exciting contribution to the field and a must-read for all media scholars. -T. L. Taylor,Massachusetts Institute of Technology Bonnie Ruberg is one of the most innovative and original thinkers in the field of game studies.Ruberg's latest work gives us a nuanced and insightful approach to thinking about gamesthrough a queer lens. It's essential reading for anyone interested in the cutting edge oftheorization about digital games. -Mia Consalvo,author of Cheating: Gaining Advantage in Videogames

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