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Universal Play: How Videogames Reveal Who We Are and Show Us Who We Could Be
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Alexander Kriss
Universal Play: How Videogames Reveal Who We Are and Show Us Who We Could Be by Alexander Kriss at Abbey's Bookshop,

Universal Play: How Videogames Reveal Who We Are and Show Us Who We Could Be

Alexander Kriss


Robinson Publishing

Fiction-related items;
Popular science;
Coping with personal problems;
Popular psychology;
Role-playing, war games & fantasy sports


288 pages

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Even as the popularity of videogames has skyrocketed, a dark cloud continues to hang over them. Many people who play games feel embarrassed to admit as much, and many who don't worry about the long-term effects of a medium often portrayed as dangerous and corruptive.

Drawing on years of experience working directly with people who play games, clinical psychologist Alexander Kriss steers the discourse away from extreme and factually inaccurate claims around the role of games in addiction, violence and mental illness, instead focusing on the importance of understanding the unique relationship that forms between a game and its player.

Through vivid psychotherapy case illustrations, autobiographical memoir, and a wide range of psychological theory and research, UNIVERSAL PLAY lays out an honest and humanistic vision of games, their potentials and risks, and how they can teach us more about who we are and who we could be.

By:   Alexander Kriss
Imprint:   Robinson Publishing
Country of Publication:   United Kingdom
Dimensions:   Height: 232mm,  Width: 152mm,  Spine: 24mm
Weight:   380g
ISBN:   9781472141606
ISBN 10:   1472141601
Pages:   288
Publication Date:   July 2019
Audience:   College/higher education ,  Professional and scholarly ,  General/trade ,  Primary ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active

Alexander Kriss runs a private psychotherapy practice in New York City, where he combines psychoanalytic and existential approaches to treat adolescents and adults dealing with a wide range of issues, including anxiety, depression, borderline personality disorder and videogame addiction (though he's not a fan of that term). Kriss' writing has appeared in Logic, Kill Screen and various academic books and peer-reviewed journals. He lives in the village of Sleepy Hollow with his wife and son.

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