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Understanding Virtual Design Studios

Mary L. Maher Simeon J. Simoff Anna Cicognani Mary Lou Maher

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Paperback

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English
Springer London Ltd
08 November 1999
The idea of a Virtual Design Studio (VDS) has been around for many years. In the early days, establishing a way of transferring documents by file transfer was enough to establish a virtual design studio. Our expectations are greater now. Along with document transfer, we expect to be able to work with others at a distance as if they were in the same physical room. We have seen how email, video conferences, and shared whiteboards can provide environments in which we can do many of the things we are used to doing face to face. The internet has changed the way we communicate at a personal level and now affects the way we work professionally. Along with the new technology and the initial excitement, we have also experienced frustration when our expectations are beyond the capability for the technology to deliver. This frustration is due to the relative immaturity of software solutions to collaboration, and also due to the lack of software support for designing. We cannot just take a set of tools off the shelf and create a virtual design studio. We first need to understand what is possible in a virtual design studio, and then understand what the technology can provide. At a more fundamental level, we need to understand the differences between working in the physical presence of our collaborators and using technology to allow us to communicate at a distance.

By:   , ,
Edited by:   ,
Imprint:   Springer London Ltd
Country of Publication:   United Kingdom
Edition:   Edition. ed.
Dimensions:   Height: 235mm,  Width: 155mm,  Spine: 13mm
Weight:   480g
ISBN:   9781852331542
ISBN 10:   1852331542
Series:   Computer Supported Cooperative Work
Pages:   236
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
One: Basic Concepts.- One: The Concept of A Virtual Design Studio.- Two: Network Technology.- Three: Digital Design Media.- Two: Communication and Representation.- Four: Communication in a Virtual Environment.- Five: Shared Representation in a Vds.- Three: The Shared Environment.- Six: The Distributed Design Studio.- Seven: A Centralised VDS Environment.- Epilogue.- Appendix: Web Resources.- A.1 General Information for Virtual Design Studios.- A.2 Communication Resources.- A.3 Virtual Worlds.- Author Information.

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