This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
Edited by:
Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K Country of Publication: Germany Edition: 1st ed. 2015 Volume: 8971 Dimensions:
Height: 235mm,
Width: 155mm,
Spine: 15mm
Weight: 4.277kg ISBN:9783662482469 ISBN 10: 3662482460 Series:Lecture Notes in Computer Science Pages: 266 Publication Date:23 September 2015 Audience:
Professional and scholarly
,
Undergraduate
Format:Paperback Publisher's Status: Active