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English
Springer-Verlag Berlin and Heidelberg GmbH & Co. K
23 September 2015
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
Edited by:   , , ,
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Country of Publication:   Germany
Edition:   1st ed. 2015
Volume:   8971
Dimensions:   Height: 235mm,  Width: 155mm,  Spine: 15mm
Weight:   4.277kg
ISBN:   9783662482469
ISBN 10:   3662482460
Series:   Lecture Notes in Computer Science
Pages:   266
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active

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