In 1984, the perfect video game was created by a pair of programmers in the USSR. Tetris changed pop culture and the world, shaping the game industry and tech industries as we know them today. Still popular over 40 years later, the puzzler has reached millions and millions of players around the world, all of whom are obsessed with getting the highest score using the tetrominoes.
The Tetris Story charts the Soviet Mind Game's story in totality for the first time, starting from its Russian roots right up to the modern competitive scene and the incredible achievements therein. It looks at the circumstances leading to a digital toy made by two people in a computer lab in Moscow in the early '80s being beaten by a young teenager on a Nintendo Entertainment System in 2023, highlighting every incredible coincidence, piece of luck and happenstance which led to that miraculous moment.
Tetris was integral to the evolution of esports, the dominance of Nintendo and Microsoft's transition into game development. It's the most ported game of all time, available on just about every platform imaginable. Across over two dozen interviews with developers, organizers, professional players, historians and more, The Tetris Story gives you the complete history of the one game nobody can ever put down, and the unending journey to discover all its mysteries.
AUTHOR: Anthony McGlynn is an Irish writer and journalist published in Variety, IGN, Ars Technica, PC Gamer, GamesRadar, Playboy, Den of Geek and many more. When not trying to beat his high scores on Tetris, he enjoys horror movies, The Muppets, pro wrestling, RPGs and alternative music, the heavier and noisier the better. He lives in Glasgow, where he can usually be found at a live show.
32 colour illustrations