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The Game Masters of Garden Place

Denis Markell

$16.99

Paperback

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English
Rand
16 July 2019
"What if your favorite fantasy-game characters showed up on your doorstep IRL?

Sixth graders Ralph, Jojo, Noel, Persephone, and Cammi are hooked on fantasy tabletop role-playing games. When they somehow manage to summon their characters to Ralph's house, things take a truly magical turn!

The five are soon racing around town on a wild adventure that tests their both their RPG skills and their friendship. Will Ralph and crew be able to keep their characters out of trouble? Trying to convince a sticky-fingered halfling rogue not to pickpocket or a six-foot-five barbarian woman that you don't always have to solve conflicts with a two-handed broadsword is hard enough. How will they ever send the adventurers back to their mystical realm?

""Epic. . . . for young fans of Stranger Things."" --SLJ

""An exciting new adventure exploring friendship. . . .

With

often humorous commentary on social issues."" --Booklist

""Both funny and heartfelt. . . .

The Game Masters of Garden Place

has as much to offer diehard fans as it does newcomers to fantasy role-playing."" --The Bulletin

A quirky Dungeons & Dragons-inspired adventure that will appeal to gamers and readers of the Mr. Lemoncello's Library series.

What if your favorite fantasy-game characters showed up on your doorstep IRL?

Sixth graders Ralph, Jojo, Noel, Persephone, and Cammi are hooked on fantasy tabletop role-playing games. When they somehow manage to summon their characters to Ralph's house, things take a truly magical turn!

The five are soon racing around town on a wild adventure that tests their both their RPG skills and their friendship. Will Ralph and crew be able to keep their characters out of trouble? Trying to convince a sticky-fingered halfling rogue not to pickpocket or a six-foot-five barbarian woman that you don't always have to solve conflicts with a two-handed broadsword is hard enough. How will they ever send the adventurers back to their mystical realm?

""Epic. . . . for young fans of Stranger Things."" --SLJ

""An exciting new adventure exploring friendship. . . .

With

often humorous commentary on social issues."" --Booklist

""Both funny and heartfelt. . . .

The Game Masters of Garden Place

has as much to offer diehard fans as it does newcomers to fantasy role-playing."" --The Bulletin"

By:  
Imprint:   Rand
Country of Publication:   United States
Dimensions:   Height: 194mm,  Width: 132mm,  Spine: 18mm
Weight:   213g
ISBN:   9781101931943
ISBN 10:   1101931949
Pages:   304
Publication Date:  
Recommended Age:   From 10 years
Audience:   Children/juvenile ,  English as a second language
Format:   Paperback
Publisher's Status:   Active

Denis Markell's first novel for kids was Click Here To Start. His second book is based on his tween son's Dungeons & Dragons game (well, except the part where the characters come to life). . . . He lives in a small apartment in Brooklyn with his wife, illustrator Melissa Iwai, and his son. You can find him on Twitter at @DenisMarkell, and yes, he'd be happy to do a Skype author visit for your kid's class.

Reviews for The Game Masters of Garden Place

Praise for THE GAME MASTERS OF GARDEN PLACE: An epic adventure...for young fans of Stranger Things. --SLJ An exciting new adventure exploring friendship...[with] often humorous commentary on social issues. --Booklist Both funny and heartfelt...[it's] a story that has as much to offer diehard fans as it does newcomers to fantasy role-playing. --Bulletin Honors and Praise for Denis Markell's CLICK HERE TO START A Junior Library Guild Selection Humor, believable characters, and adventure...keeps readers in suspense to the end. A winner for mystery enthusiasts. --Kirkus Reviews In this clever debut, Markell takes readers on a clue-filled adventure...[and] maintains an energetic, entertaining balance of character-driven narrative and tricky challenges. --Publishers Weekly Markell's highly entertaining debut novel...is a well-paced read with fully realized and likable characters, ...[and] should have strong appeal to gamers, fans of video game-based stories, and reluctant readers. --School Library Journal This book will appeal to a wide audience. Readers who enjoyed Schreiber's Game Over, Pete Watson will enjoy the video game component; fans of Fitzgerald's Under the Egg will enjoy reading more about the Monuments Men; detective story aficionados will revel in the inclusion of The Maltese Falcon story. This is a great book to hand to just about any middle grade reader. --YA Books Central


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