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The Game Maker's Apprentice: Game Development for Beginners by Jacob Habgood at Abbey's Bookshop,

The Game Maker's Apprentice: Game Development for Beginners

Jacob Habgood Mark Overmars



Computing & IT;
Computer games: strategy guides;
Computer programming & software development

Mixed media product

310 pages

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The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games--complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.

Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting

The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise.

By:   Jacob Habgood, Mark Overmars
Imprint:   Apress
Country of Publication:   United States
Dimensions:   Height: 254mm,  Width: 178mm,  Spine: 18mm
Weight:   839g
ISBN:   9781590596159
ISBN 10:   1590596153
Pages:   310
Publication Date:   March 2006
Audience:   General/trade ,  ELT Advanced
Format:   Mixed media product
Publisher's Status:   Active

A table of contents is not available for this title.

From the reviews: The desire to create computer games attracts many young people to computing. This book meets the needs of this group of readers and students very well. It is also a fine introduction to the making of computer games for the experienced software developer who always wondered how games were made. ... There are excellent software development lessons that can be learned using this book ... . the book provides a superb introduction to programming as well as to game construction. (Anthony J. Duben, ACM Computing Reviews, Vol. 49 (5), May, 2008)

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