Cheryl Platz is a world-renowned designer, creative director, teacher, and author whose work on emerging technologies has reached over one billion customers across multiple industries, from best-selling video games to the largest cloud platforms in the world. Past employers include Griptonite Games (Disney Friends), Electronic Arts/Maxis (The Sims franchise), Riot Games (League of Legends, VALORANT, Arcane), Scopely (MARVEL Strike Force), Microsoft (Azure, Cortana), Amazon (Alexa, Echo Look, Echo Show), Disney Parks (PhotoPass), the Gates Foundation, and MAYA Design. In 2024, Cheryl joined The Pokémon Company International as Creative Director, Game Studio, with an initial focus on Pokémon TCG Live. Cheryl's first book, Design Beyond Devices: Creating Multimodal, Cross-Device Experiences was published by Rosenfeld Media in 2020. As a video game director, designer, writer, producer, or voice talent, Cheryl has contributed to or supported shipped titles including The Sims: Makin' Magic (PC), The Sims 2 (PC, DS), The Sims Bustin' Out (GBA/Console), The Urbz: Sims in the City (GBA/DS), Disney Friends (DS), The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe (GBA), Pirates of the Caribbean: Dead Man's Chest (GBA/DS), Pirates of the Caribbean: At World's End (DS), BATTLETECH (2018, PC), League of Legends (PC), Teamfight Tactics (PC/Mobile), VALORANT (PC), MARVEL Strike Force (Mobile), and most recently Pokémon TCG Live (PC/Mobile). Her popular Game Dev Diaries TikTok series was viewed hundreds of thousands of times with over 30,000 followers at @theCherylPlatz. As principal and owner of design education company Ideaplatz, LLC, Cheryl has presented her sought-after talks and workshops to global audiences in over 15 countries and five continents. Cheryl holds a B.S. in Computer Science and Human-Computer Interaction from Carnegie Mellon University and is an adjunct faculty member of Carnegie Mellon's Master of Entertainment Industry Management program at Heinz College where she teaches the craft of video games. You can find her on Bluesky and Instagram at @funnygodmother, follow her on Medium or LinkedIn, or learn more about all of her work at http: //cherylplatz.com.
""A compelling overview of the design heuristics, psychological concepts, development approaches and core concepts necessary for game development--essential reading for the game industry today."" --Steve Bromley, Author, How To Be A Games User Researcher ""An amazingly broad and contemporary take on our industry. Whether you are new to the gaming industry or a veteran, if there is only one book you read about the game industry and all the different points of view--it should probably be this one."" --Will Wright, Game designer, creator of The Sims, SimCity, and Spore; BAFTA Fellow, and co-founder of game development studio Maxis ""An essential resource for developers who want to build a standout video game that thrives in a crowded market--and avoid the critical failures that plague many games."" --Catt Small, Independent game developer and Executive Director of the Game Devs of Color Expo ""Cheryl compiles a wealth of knowledge and experiences in this engaging deep dive into the complex world of video game development."" --Stephanie Cheung, Art director, independent ""Cheryl Platz's book is a true tour de force that deserves a prominent place in every game developer's library!"" --Weszt Hart, Co-author, Digital Thriving Playbook, board member, Thriving in Games Group ""If every game developer is a gamer first, why not speak to them in gamer terms? Every career needs a walkthrough like this!"" --Dr. Christopher Maverick, Assistant Teaching Professor of English, Digital Narrative and Interactive Design, University of Pittsburgh ""This guide is an amazing crash course for anyone who wants to make games that actually succeed."" --Jesse Schell, Author, The Art of Game Design